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Computer Games Programming at Goldsmiths, University of London - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

This MSc is tailored for people who want to work in the game industry. You will learn multi-platform game development and gain a solid foundation in programming to help you develop your skills. The MSc has a strong focus on business and entrepreneurship, including the possibility to work with industry partners as part of your internship.

  • As a fast-growing 150-billion-dollar business, the game industry offers countless professional opportunities. The MSc Computer Games Programming is right for you if you want to make game development a sustainable career and to work in this creative and rewarding industry.
  • This is also one of the only programmes taught by actual game developers, designers, and artists with years of experience in the game industry.
  • Learn how to design and develop games, using state-of-the-art tools and game engines from actual game developer and industry veterans.
  • Focus on which skills you want to learn through a selection of optional modules.
  • Collaborate with colleagues from other courses, including the MA Computer Games Art & Design and the MA Games and Playful Design.
  • Build your portfolio through practical coursework.
  • Access state-of-the-art game labs and facilities.
  • Get your first internship in the game industry (or work on a research project instead).
  • Take part in annual events and game jams organised by the department, and be part of the creative and diverse environment that surrounds Goldsmiths.
  • Access a strong UK community of publishers and creators with innovative voices creating ground-breaking titles.
Choosing your pathway There are two pathways available to all students in the MSc Computer Games Programming - Internship and Research. Students on the Internship pathway are required to take part in an industry placement during the Summer Term. This is the perfect option if you want to use this opportunity to kickstart your career in the game industry. Students on the Research pathway will work on a final project. This is recommended if you want to pursue an academic career, or if you want to deepen your knowledge in a specific area. The pathway must be chosen at the moment of your enrolment, but might be changed on a case-by-case basis.

Modules

You will study four compulsory modules which will deepen your skills in games design and programming, in addition to teaching you the fundamentals of mathematics and entrepreneurship. There are no exams on this programme – every module is assessed via coursework only. This will also give you the unique chance to work on your portfolio. Compulsory Modules: Games Programming 1 Games Programming 2 Programming for Game Engines Mathematics for Games and V&AR Internship and Research pathways Students on the Internship pathway are required to take part in an industry placement during the Summer Term. Students on the Research pathway will work on a final project instead. Optional modules You'll then take four optional modules from a list provided annually by the department. As part of these options, you'll have the opportunity to take a work placement by choosing the module Games Business and Practice in your first term. Recent modules have included: Approaches to Play 1 Augmented Realities Games Business and Practice Graphics for Games and V&AR Motion Capture Techniques and Digital Embodiment Data and Machine Learning for Artistic Practice Game AI Programming Extended Reality for Creative Practice Game Design and Analytics Alternative Game Controller Design Audio Experience for Games Applied AI for Industry Please note that due to staff research commitments not all of these modules may be available every year.

Assessment method

Every module is assessed via coursework only.


Entry requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject, such as Game Design/Programming or Computer Science. You might also be considered if you aren’t a graduate or your degree is in an unrelated field, but have relevant commercial experience and can show that you have the ability to work at postgraduate level. A portfolio of relevant work (such as digital games, programming samples, art-based/sketchbook, games assets, design documents, ...) is required for your application. This could take whichever form works best to showcase your work, although a PDF or a video are strongly encouraged. In some instances, we may ask to see more of your work or to conduct a short interview. Proficiency at programming You may be required to demonstrate sufficient proficiency at programming in a major language, such as C, C#, C++ or Java, before being accepted on the programme. This may take the form of test or – during an interview – a practical challenge to programme a well-known method or algorithm. If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 overall and no element lower than 6.0 to study this programme.


Fees and funding

Tuition fees

No fee information has been provided for this course

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computer Games Programming at Goldsmiths, University of London - UCAS