Games Art with Foundation Year at College of Esports - UCAS

College of Esports

Degree level: Undergraduate
Awarded by: University College of Osteopathy

Games Art with Foundation Year

Course options

Course summary

Welcome to College of Esports BA (Hons) Games Art with Foundation Year course which focuses on developing your Talent, Resilience and Identity in the context of the exciting and international world of esports through our unique TRI-Curriculum approach. This course is about the 3D games asset workflows in multiple areas of games art in the development of games for both the esports and wider games industry. WHY ARE WE DIFFERENT & UNIQUE? The College of Esports is a new boutique university-level institution for a modern world: A world first in higher education dedicated to the world of esports Exclusive Higher Education Partnership with British Esports Federation An iconic campus set within Queen Elizabeth Olympic Park Our TRI-Curriculum WHY STUDY THIS COURSE? The UK games sector is the largest in Europe and the sector is rapidly growing. Ukie’s annual consumer market valuation showed that in 2020 the overall UK games market grew a staggering 30% from the previous year to reach a record £7bn in consumer spend. The Games industry is a highly skills-based industry seeking graduate employment. A typical games studio will have 80 per cent of staff qualified to degree level or above. With the growth in the games sector and the requirement of the industry to have highly skilled graduates At College of Esports we are in a unique position not only to offer you the opportunity to create games art for the wider games industry, but specifically to leverage the partnership with the British Esports Federation and its network to focus part of the course in the art and visualisation of esports games The aims of this course are: • To prepare you for a career in the global games or esports industry with the skills of enquiry, within an evidence-based practice-led, knowledge applied interdisciplinary curriculum and performative research framework. • To prepare you with the competencies needed to adapt and thrive in life’s continuously changing environments, employment and an increasingly diverse global society. • To prepare your moral and ethical compass through opportunities to reflect personally and professionally, make an active contribution as global citizens. Course Learning Outcomes: Your course is structured to help you develop so that you can demonstrate these outcomes by the end of your studies. Upon successful completion of this course students will be able to: • To demonstrate comprehensive knowledge of games 3D asset workflows in multiple areas of games art • To demonstrate industry level competencies in games documentation and project management skills • To develop leadership skills in the art production of games • To further the field in understanding what it takes to create the art assets esports games Degree Content & Learning Approach: Main areas at Level 4: These are 3D Modelling, Art visualisation and Games Production. This will give you the ability to appreciate the fundamental workflows games art in a production setting The next year is that you are the Junior Games Development: Pre-Production and the Junior Games Development: Production units. In these units you will work in a multidisciplinary team alongside the Games Design and Games Development Students as the junior games artist to produce a game. You will work under the senior games artist. You will also study supporting units such as 3D Vehicle and Character modelling which further your competencies in games art The Final Year Project will allow you to demonstrate the area you have most passion for and to take this to a deeper level of knowledge and understanding. You will also challenge and hone your leadership skills as you act as senior games artist. In these units you will work in a multidisciplinary team alongside the Games Design and Games Development Students as the senior games artist to produce a game as well as having responsibility for the junior artists in that team.

Modules

Here are the modules that you will be studying during your four years with us. Foundation Year/30 Credit Units Academic Skills and Personal Development. Esports Contemporary Issues in Esports. Employability Skills in Esports. Leadership Through Esports Year Two - Level 4 / 20 Credit Units 3D Modelling Fundamentals 3D Environment Modelling Drawing Skills for Games Texturing for Games Visual Aesthetics Games Production Year Three - Level 5 / 20 Credit Units Junior Games Development: Pre-Production Junior Games Development: Production Life Drawing UX and Interface Design 3D Vehicle Modelling 3D Character Modelling Year Four - Level 6 / 20 Credit Units Senior Games Development: Pre-Production Senior Games Development- Production Advanced 3D Modelling Techniques 3D Asset Production for esports

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.

Application codes

Course code:
CE15
Institution code:
E71
Campus name:
College of Esports
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Foundation
  • Year 1

Entry requirements

Qualification requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £37000 Whole course
Northern Ireland £37000 Whole course
Scotland £37000 Whole course
Wales £37000 Whole course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Games Art with Foundation Year at College of Esports - UCAS