Computer Games Programming (with Foundation Year) at Kingston University - UCAS

Kingston University

Degree level: Undergraduate

Computer Games Programming (with Foundation Year)

Course summary

Reasons to choose Kingston

  • Graduates from our course have found roles in games companies such as Rebellion, King, Sony, Mediatonic, Mojang, Rockstar, BossAlien and others
  • Kingston is an educational partner of Sony through PlayStation First and you will be able to develop games for the PlayStation 5.
  • In our games inKUbator, you can learn directly from the industry via our regular programme of talks. Speakers have been from Sony, Splash Damage, Rebellion, Minecraft, Aardvark Swift, Interactive Selection, CryTek and Unity.
  • Our well-equipped games lab includes Sony PlayStation 5 development consoles together with the latest development software such as Visual Studio 2022, Unreal Engine 5, Unity and git as well as high-tech equipment such as gaming PCs with 12th gen Intel i7 processors, 1TB SSD drives and Nvidia GeForce RTX 3090 GPU's.
  • Kingston University is ranked No.2 in London for Animation and Game Design (The Guardian University Guide 2024).
About this course Considering the many opportunities offered by the thriving games industry? This course is a great choice for aspiring game developers. You will create games using industry-standard game engines like Unity and Unreal across various platforms, including PC, mobile, tablet, and the Sony PlayStation 5, using programming languages such as C++ and C#. You'll also gain expertise in artificial intelligence, 3D graphics, network programming, and console development. The course will equip you with the skills to create real-time strategy, puzzle, stealth, first-person, and educational games. Additionally, the course covers essential computer science concepts like requirements analysis and computing systems. In addition to the taught elements, you will have the opportunity to participate in game jams, hackathons, and other development competitions, alongside optional events like the UK's major game development conference in Brighton. Upon graduation, you will have a compelling portfolio, positioning you well for an exciting career in the games industry. Future Skills Embedded within every course curriculum and throughout the whole Kingston experience, Future Skills will play a role in shaping you to become a future-proof graduate, providing you with the skills most valued by employers such as problem-solving, digital competency, and adaptability. As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills, learning to demonstrate and articulate to employers how future skills give you the edge. At Kingston University, we're not just keeping up with change, we're creating it. Career opportunities You’ll be prepared for a wide range of computing careers. Graduates have become games programmers, virtual reality games developers, technical programmers and software engineers.

Modules

Example modules: – Multiplayer and Game Console Programming – 3D Graphics Programming and Artificial Intelligence – Professional Game Development Environments To view the full list of modules, please visit the University course webpage.

Assessment method

We use a studio based environment for our teaching comprising student led taught elements with practical workshops, tutorials and seminars and most teaching sessions take place in our dedicated games lab. Each module has four hours of directed learning per week. The lectures are supported by in-class activities and interactive taught elements to underpin our active learning approach to game development. Workshop sessions are based on and are reinforced by a problem-centred approach to learning. Students work both individually and in groups to develop their skills, facilitated by the lecturer. Group work is undertaken using an Agile approach as in the games industry. Teaching resources, such as video materials, presentations, links to ebooks and worksheets are provided on the University's web-based virtual learning environment. Assessment includes coursework and practical/written exams with a focus on learning through making and the development of artefacts. In-class assessed workshop activities support the problem-centric approach of learning and are used to provide individual, timely oral and written feedback and which helps prepare students for the assignments. Each assessment contributes to the students' portfolio which leads to a showcase of work to show potential employers in the both the games and computing industries.


How to apply

Application codes

Course code:
G624
Institution code:
K84
Campus name:
Main Site
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Foundation

Entry requirements

Qualification requirements

Please click the following link to find out more about qualification requirements for this course

https://www.kingston.ac.uk/undergraduate-course/computing-mathematics-foundation/


Student Outcomes

Operated by the Office for Students
65%
Employment after 15 months (Most common jobs)
85%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1

Additional fee information

For international fees, please visit: https://www.kingston.ac.uk/undergraduate/fees-and-funding/fees/ Please visit the provider course webpage for further information regarding additional course costs
Computer Games Programming (with Foundation Year) at Kingston University - UCAS