Escape Studios

Degree level: Undergraduate
Awarded by: Coventry University

The Art of Video Games

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

Create the games you want to play Video games are evolving and growing across all devices, making it an exciting time to study and work in the industry. The UK consumer games market was worth a record figure of £7.16bn in 2021 (source Ukie). Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless. This programme has been developed with video games experts to give you skills that are relevant and in demand in the industry. As well as software and creative skills, you’ll develop your experience and soft skills and start building your network of studio contacts. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game. You’ll explore various techniques and have a chance to specialise in some of them. You’ll attend hands-on tutorials in our London industry-standard studios, with experienced tutors who’ve worked at the likes of EA, Rebellion, Codemasters and Framestore.


FIRST YEAR (LEVEL 4) All undergraduate students study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between VFX, animation and game art if you change your mind before your second year. • Creative foundations - Craft (30 credits) • Creative foundations - Project (30 credits) • Video game art - Core (15 credits) • Computer animation - Core (15 credits) • Compositing for VFX - Core (15 credits) • 3D for VFX - Core (15 credits) SECOND YEAR (LEVEL 5) From your second year you’ll start to specialise in the creation of video games and work in teams on industry-style projects. • Video game art - Pro (30 credits) • Video game art - Advanced (30 credits) • Specialism (15 credits) • Industry studio project (45 credits) THIRD YEAR (LEVEL 6) By your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation. • Advanced specialism (30 credits) • Professional practice (30 credits) • Professional studio project (60 credits) For a summary of each module please see the course page of our website: Detailed module specifications can be downloaded from:

Assessment method

Formative assessment: The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown: For Level 4 and 5 modules, your assessment will be split into two parts: 75% Product - You will be required to create a product (short computer animation, rendered image of a 2D or 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work. 25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment. Level 6 One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio. In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year. For further information, please see the Student Handbook:

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

Application codes

Course code:
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Escape Studios
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Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We’re currently unable to accept international students who would require a student visa onto our undergraduate courses. This may change in the future.

Entry requirements

Qualification requirements

Additional entry requirements


Once we receive your UCAS application, you’ll be invited to submit an online portfolio of your work. We take students who have the talent to succeed, and we know the best way to judge this is not limited to a set of academic grades. Our tutors will review your portfolio to determine whether we can offer you a place. Head over to our website to find out more and download our portfolio guide. Please copy paste the link into your browser:

English language requirements

TestGradeAdditional details
IELTS (Academic)66.0 in reading and writing, 5.5 in speaking and listening

Unistats information

Operated by the Office for Students
No data
Student satisfaction
Employment after 15 months (Most common jobs)
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
The Art of Video Games at Escape Studios - UCAS