Create the games you want to play Video games are evolving and growing across all devices, making it an exciting time to study and work in the industry. The UK consumer games market was worth a record figure of £7.16bn in 2021 (source Ukie). Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless. This programme has been developed with video games experts to give you skills that are relevant and in demand in the industry. As well as software and creative skills, you’ll develop your experience and soft skills and start building your network of studio contacts. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game. You’ll explore various techniques and have a chance to specialise in some of them. You’ll attend hands-on tutorials in our London industry-standard studios, with experienced tutors who’ve worked at the likes of EA, Rebellion, Codemasters and Framestore.
FIRST YEAR (LEVEL 4) All undergraduate students study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between VFX, animation and game art if you change your mind before your second year. • Creative foundations - Craft (30 credits) • Creative foundations - Project (30 credits) • Video game art - Core (15 credits) • Computer animation - Core (15 credits) • Compositing for VFX - Core (15 credits) • 3D for VFX - Core (15 credits) SECOND YEAR (LEVEL 5) From your second year you’ll start to specialise in the creation of video games and work in teams on industry-style projects. • Video game art - Pro (30 credits) • Video game art - Advanced (30 credits) • Specialism (15 credits) • Industry studio project (45 credits) THIRD YEAR (LEVEL 6) By your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation. • Advanced specialism (30 credits) • Professional practice (30 credits) • Professional studio project (60 credits) For a summary of each module please see the course page of our website: https://www.pearsoncollegelondon.ac.uk/find-a-course/undergraduate/ba-ma-the-art-of-video-games-integrated-masters.html Detailed module specifications can be downloaded from: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/modules-specification.html
Formative assessment: The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown: For Level 4 and 5 modules, your assessment will be split into two parts: 75% Product - You will be required to create a product (short computer animation, rendered image of a 2D or 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work. 25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment. Level 6 One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio. In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year. For further information, please see the Student Handbook: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/student-handbooks.html
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
You can no longer submit a new application for courses starting in 2023.
If you already have a 2023 application and are in Clearing, you can add this course as a Clearing choice – contact the university or college first to check they have places.
This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
- Course code:
- Institution code:
- Campus name:
- Escape Studios
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Points of entry
The following entry points are available for this course:
- Year 1
We’re currently unable to accept international students who would require a student visa onto our undergraduate courses. This may change in the future.
Additional entry requirements
We want to make sure that the course is right for you, and that you are right for the course, so we invite applicants to a creative workshop. Head over to our website to find our more and download our portfolio guide. Please copy paste the link into your browser: escapestudios.ac.uk/creative-workshop
The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding