Games Development at Ravensbourne University London - UCAS

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Course summary

From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design (engine technologies) or design and production. The course engages you in industry skillsets to enable individual and team-based games making, using game engine technologies, scripting, production methodologies, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character design, environment design, and game design fundamentals. Our Universal Design for Learning framework caters to the diverse cohort that Ravensbourne attracts, supporting multiple learning inputs and outputs that students with challenges require to thrive. The framework encourages self-efficacy and team building through project work, fostering creative and innovative outcomes to a broad range of games industry briefs. Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice. With a focus on industry opportunities, innovative teaching methods, and skill acquisition, this course is the perfect launchpad for your gaming career. Why study this course?

  • Games-first approach, putting making at the centre of teaching
  • Truly understand the needs and desires of computer games players
  • Flexibility to specialise in your favourite games development discipline
  • Build a critical language and understanding of games development
  • Develop a diverse understanding of games technologies.
Career pathways You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy. For more information, please visit our website.


You'll explore game engine technologies, games culture and practice, game design fundamentals, work with a range of briefs across tabletop, mobile, console and computer, explore different roles within the industry and how gaming stories are told and delivered. For more information, please visit the course page on our website.

Assessment method

You will be continually assessed throughout the course using a variety of methods including games development, blogs, reports presentations, and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.

How to apply

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Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Students will also be expected to possess five GCSEs (grade C/4 or above) or equivalent (including English) .

Additional entry requirements


Please see our website for advice on how to prepare your portfolio and sketchbook or showreel : -


You will be invited to a friendly online interview which you must pass in order to successfully gain entry to this programme.

English language requirements

TestGradeAdditional details
IELTS (Academic)5.5IELTS 5.5 overall with 5.5 in each subtest.
TOEFL (iBT)72TOEFL IBT with 72 points overall including minimum Reading 18, Listening 17, Speaking 20, Writing 17
PTE Academic42PTE Academic or SELT: 42 overall with minimum 42 in each subtest.
Trinity ISEPassTrinity College London - B2 SELT ISE II. Pass Overall with Pass in each component.

Please view our website for full English Language requirements and options. If you have any questions please email [email protected]

Ravensbourne English Language Requirements

Student Outcomes

Operated by the Office for Students
Employment after 15 months (Most common jobs)
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

Channel Islands £9250 Year 1
England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Republic of Ireland £9250 Year 1
EU £17000 Year 1
International £17000 Year 1

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Games Development at Ravensbourne University London - UCAS