Course summary
Building on expertise in animation, graphic design, illustration and games computing, this course offers opportunities to work with animators and illustrators to develop core skills in drawing, perspective and concept development, while being taught the trends and technical developments within the games industry. You will be taught by current faculty teaching staff, which includes industry professionals from the worlds of games, animation and design, who will not only help you to stretch your classical observation, drawing and creative skills, but also develop the technical and professional skills needed to negotiate the world of creative professional practice. With an emphasis on ideas generation and concept development, we will encourage you to immerse yourself in the realms of world generation and character design, mastering traditional drawing techniques and use of the latest software, ready to make your mark in one of the largest and fastest growing creative industries. We equip you with a thorough understanding of games production processes and the specialist technical, as well as creative skills employers demand. During your studies, you will develop your own signature style to showcase within a games art portfolio, including designs created for environments, characters, vehicles and props. You’ll have the opportunity to work alongside computing students, where you will gain an appreciation of their complementary skillsets and the ability to establish a cooperative culture. The Collaborative Practice module is specifically designed to help students on the BA Games Art understand the language and expectations of coders and to mirror the technical and creative relationships that exist within the industry. Key Course Benefits:
- Guest lectures from leading practitioners in the field of games art. Industry-standard software includes Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine and Unity, Toon Boom.
- Industry-standard software includes Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine and Unity, Toon Boom.
- Induction and refresher sessions and technical demonstrations in specialist software such as Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine, Unity and Toon Boom.
- A thriving studio culture with dedicated workspaces for all students in purpose-built studios with permanent exhibition displays, supported by wide-ranging technical facilities in both traditional and new technologies.
- Access to a dedicated stop-motion shooting area and camera facility, as well as specialist photographic and media resources, including digital audio recorders and manual/digital still/video cameras via our dedicated Media Loan Shop.
Modules
Your main study themes are: Design and Software You will be introduced to key tools and methodologies in the production of games art, developing your knowledge of a range of design software, professional creative approaches and working practices relating to their use. We will aim to develop your understanding of the skills involved in originating, capturing, combining and manipulating imagery, using digital tools in the production of 2D and 3D game elements. We will also examine digital workflow, enabling you to appreciate how your work is incorporated into games technologies. Collaborative Practice You should learn to negotiate the challenges of working as part of a creative and technical team, developing appropriate levels of negotiation, reflection, technical and visual research and idea development together with growing awareness of professional practice. You will be expected to plan, record and implement the creation of a finished artifact. As the course progresses, you will be expected to demonstrate greater levels of research both in terms of audience and industry expectations. Professional Practice You should gain hands-on experience of professional practice in contemporary games art by undertaking either ‘live’ client-based briefs or short creative placements. We will aim to teach you how to establish and work for clients, build contacts and networks, organise project and time management, develop presentations and portfolios. For more information about what you will study, please visit our website.
How to apply
You can no longer submit a new application for courses starting in 2022.
If you already have a 2022 application and are in Clearing, you can add this course as a Clearing choice – contact the university or college first to check they have places.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
Please select a course option – you will then see the application code you need to use to apply for the course.
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
All applications are considered on an individual basis and the whole application is reviewed which includes previous and predicted qualifications, experience, reference and your motivation to study the course. The University also accepts the BTEC Level 3 National Extended Certificate/BTEC Level 3 Subsidiary Diploma and BTEC Level 3 National Diploma/BTEC Level 3 Diploma for entry onto degree programmes, provided that they are studied in combination with other qualifications that are equivalent to three A2 Levels. This may include subject specific requirements where necessary. If you are successful in receiving an offer, you will be invited to an Applicant Visit Day to discover more about the course and studying at Coventry University.
Additional entry requirements
Portfolio
Unistats information
The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £9250 | Year 1 |
Northern Ireland | £9250 | Year 1 |
Scotland | £9250 | Year 1 |
Wales | £9250 | Year 1 |
Republic of Ireland | £9250 | Year 1 |
Additional fee information
Provider information
Coventry University
Priory Street
Coventry
CV1 5FB