Course summary
Become a specialist in your field, whether you want to be a games programmer or a software engineer.. Explore the main areas of games development, from initial idea generation through to releasing a playable and polished game. You’ll develop specialist skills in areas such as gameplay, artificial intelligence, gaming tools, and mobile gaming, and learn to create software using industry-standard programming languages such as C# and C++. You’ll also develop in-demand knowledge of the two most popular commercial game engines, Unity and Unreal, and build a professional portfolio. Develop specialist skills in gameplay, artificial intelligence, gaming tools, and mobile gaming. Learn to create software using industry-standard programming languages such as C# and C++. Gain opportunities for placements, live briefs and networking through our links with companies like Sony, Jagex and Frontier. Attend exciting industry events including games jams, talks, and festivals such as our annual Gamebridge. Work collaboratively in a development studio environment that reflects the professional workplace. Study in Cambridge, home to 26 active games companies (source: Ukie Games Map, January 2024). Careers On this course, you’ll not only learn to create games but gain a secondary skillset as a software developer. You’ll also gain crucial skills in information literacy, critical thinking, communication, teamwork, and project organisation/management, as well as building a professional portfolio and online presence to showcase your skills. We recognise that experience and contacts help you stand out from the crowd when you’re applying for jobs, so you’ll have numerous opportunities to meet and work with companies from our extensive industry network. Our students have previously undertaken internships and work experience with ARM, Sony Computer Entertainment Europe, Frontier and Just Flight. Every year, you’ll tackle live briefs from our industry partners. These might include prototyping game ideas, and even developing teaser games. You’ll have a chance to take part in negotiated briefs too, which may focus more on your particular interests and specialisms. You’ll also have opportunities to build your professional network at games jams, industry talks, and festivals, like our annual Gamebridge, where students from across the country attend industry-led talks, 1-2-1 portfolio reviews, and game showcases with companies like Frontier and Jagex. 2% of the UK computer games industry is educated to at least undergraduate level, according to UKIE’s 2022 census. Our degree will prepare you for programming-focused roles such as gameplay programmer, artificial intelligence programmer, tools programmer, and mobile programmer. You could also apply your skills to software development. Graduation doesn’t have to be the end of your time with us. You might decide to stay at ARU and study for a Masters, such as our MSc Games Development (Computing). Take advantage of our Alumni Scholarship and get 20% off your fees. Teaching You’ll start the course by exploring the fundamentals of software development, including the intellectual tools needed for designing, implementing, and testing, and the core pillars of object-oriented programming. You’ll go on to develop new tools, systems, and other technical solutions that solve specific game-related problems, and learn how these can be applied to other software. Throughout your course, you’ll prepare for your future career by developing and reflecting on your employability, solving real-life challenges with ‘live brief’ projects and, finally, independent and collaborative major projects.
Modules
Year 1: Game Concepts and Analysis; Developing for Game Engines; Introduction to Games Programming; Software Development for Games; Into ARU. Year 2: Collaborative Games Development; Technical Development for Games; Complex Systems for Games; Ruskin Module. Year 3: Studio Practice for Games; Major Project for Games. Modules are subject to change and availability.
Assessment method
Our assessment methods reflect the practices you will need to work in the modern games industry. These include team project work; working to client/employer requirements; demonstrating comprehension of high-level programming language; complex technical problem-solving; designing and developing video artefacts; and producing reflective evaluations. At each level of the course you will also be assessed on a written reflection of your own skillsets and your plan for professional development over the following year and into graduation.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I611
- Institution code:
- A60
- Campus name:
- Cambridge Campus
- Campus code:
- C
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 96 points
GCSE/National 4/National 5
Please click the following link to find out more about qualification requirements for this course
https://aru.ac.uk/study/undergraduate/computer-games-programming
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £9535 | Year 1 |
Northern Ireland | £9535 | Year 1 |
Scotland | £9535 | Year 1 |
Wales | £9535 | Year 1 |
Channel Islands | £9535 | Year 1 |
Republic of Ireland | £9535 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Anglia Ruskin University
East Road
Cambridge
CB1 1PT