Course summary
Create the games you want to play Video games are evolving and growing across all devices, making it an exciting time to study and work in the industry. The UK consumer games market was worth a record figure of £7.16bn in 2021 (source Ukie). Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless. This programme has been developed with video games experts to give you skills that are relevant and in demand in the industry. As well as software and creative skills, you’ll develop your experience and soft skills and start building your network of studio contacts. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game. You’ll explore various techniques and have a chance to specialise in some of them. You’ll attend hands-on tutorials in our London industry-standard studios, with experienced tutors who’ve worked at the likes of EA, Rebellion, Codemasters and Framestore.
Modules
FIRST YEAR (LEVEL 4) All undergraduate students study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between VFX, animation and game art if you change your mind before your second year. • Creative foundations - Craft (30 credits) • Creative foundations - Project (30 credits) • Video game art - Core (15 credits) • Computer animation - Core (15 credits) • Compositing for VFX - Core (15 credits) • 3D for VFX - Core (15 credits) SECOND YEAR (LEVEL 5) From your second year you’ll start to specialise in the creation of video games and work in teams on industry-style projects. • Video game art - Pro (30 credits) • Video game art - Advanced (30 credits) • Specialism (15 credits) • Industry studio project (45 credits) THIRD YEAR (LEVEL 6) By your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation. • Advanced specialism (30 credits) • Professional practice (30 credits) • Professional studio project (60 credits) FOURTH YEAR (LEVEL 7) If you’re doing the four-year MArt programme, in this final year you’ll develop entrepreneurship skills needed to manage your fledgling studio as a real business. You will be asked to organise yourself to work as a digital studio, working on projects that are viable and to a commercial standard. The four modules of this final year will cover the crucial aspects that will define your studio's success. • Art and design (30 credits) • Craft (30 credits) • Process (30 credits) • Business (30 credits) For a summary of each module please see the course page of our website: https://www.pearsoncollegelondon.ac.uk/find-a-course/undergraduate/ba-ma-the-art-of-video-games-integrated-masters.html Detailed module specifications can be downloaded from: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/modules-specification.html
Assessment method
Formative assessment The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown Level 4 and 5: For Level 4 and 5 modules, your assessment will be split into two parts: • 75% product - you will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work • 25% retrospective - you will be required to write a reflective analysis and present it for moderation and assessment. Level 6: The professional studio project module will be assessed just like level 4 and 5 modules; for the two other modules (advanced specialism, professional practice), 100% of your mark will be based on a self-evaluative portfolio. Level 7: If you’re doing the four-year MArt programme, you will be required to complete level 7 modules. The assessment of these modules will be split into four parts corresponding to four stages of the project - explore, ideate, accelerate, and incubate. Each stage will be equal to 25% of your final mark. Progression: In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year. For further information, please see Escape Studios' website escapestudios.ac.uk.
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I631
- Institution code:
- P34
- Campus name:
- Escape Studios
- Campus code:
- P
Points of entry
The following entry points are available for this course:
- Year 1
International applicants
We’re currently unable to accept international students who would require a student visa onto our undergraduate courses. This may change in the future.
Entry requirements
Qualification requirements
UCAS Tariff - 32 - 120 points
GCSE/National 4/National 5
Additional entry requirements
Portfolio
Once we receive your UCAS application, you’ll be invited to submit an online portfolio of your work. We take students who have the talent to succeed, and we know the best way to judge this is not limited to a set of academic grades. Our tutors will review your portfolio to determine whether we can offer you a place. Head over to our website to find out more and download our portfolio guide. Please copy paste the link into your browser: https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 6 | 6.0 in reading and writing, 5.5 in speaking and listening |
English language requirements
https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £9250 | Year 1 |
Northern Ireland | £9250 | Year 1 |
Scotland | £9250 | Year 1 |
Wales | £9250 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Escape Studios
6 Mitre Passage
London
SE10 0ER