Games Engineering at University of Warwick - UCAS

Course summary

The Computer Games industry is one of the most exciting and dynamic growth industries today. Yet recruiting graduates with the specific skills required is one of the industry’s greatest challenges. Games Engineering MSc, taught in the interdisciplinary WMG department, is designed to address these challenges, and train the games engineers and developers of the future. Course overview As a Master’s student of Games Engineering, you will be engaged in one of the most performance-driven elements of computer science, and will be well prepared to launch your career as an expert developer in the multi-billion pound computer games industry. Video game development is a particularly complex software engineering process, requiring expertise in a number of wide ranging areas including high-performance graphics, programming, data structures, physics, acoustics, Artificial Intelligence (AI), machine learning, networking, modelling and rendering. Throughout the course, you will be trained in the complex game development process, learning the fundamental and theoretical aspects of how to create game engines from the ground up, as well as working with established game engines (i.e. Unreal, Unity) to understand the intricacies of their capabilities and limitations. Fundamental to becoming an expert developer is having deep understanding of algorithmic concepts and high-level programming languages, so, through this degree, you will not only master languages like C++ and python, but will form a conceptual understanding of computing principles with programming as a vehicle to grasp these concepts. Visual computing, specifically the domain of computer graphics, is a fundamental discipline for the development and implementation of video games. Not only is it key within games engineering, but is ubiquitous across modern commercial, industrial and education landscapes. Developed in collaboration with Warwick’s Visualisation Research Group, this Master’s degree draws on particular expertise in Visual Computing, including computer graphics, vision, imaging, distributed and parallel systems, Human Computer Interaction, and AI. It is delivered in the multidisciplinary WMG department, Warwick’s largest academic department with 1300 full-time MSc students across a portfolio of courses, and 34 research groups driving over 40% of all research conducted at the university. This information is applicable for 2024 entry. Given the interval between the publication of courses and enrolment, some of the information may change. It is important to check our website before you apply.

Modules

Core Modules As part of the MSc in Games Engineering, all students are required to study the following core modules:

  • Fundamentals of Games Research, Development and Management (30 CATS)
  • Programming and Fundamental Algorithms (15 CATS)
  • Computer Graphics (15 CATS)
  • Advanced Computer Graphics (15 CATS)
  • Games Engineering (15 CATS)
  • Games Engine Design and Development (15 CATS)
Elective modules Alongside your core modules, you will need to select an elective module so that your taught modules equate overall to 120 CATS (or 1200 hours of learning). Your elective module list will be shared at the start of the academic year and will include modules such as:
  • Innovative Simulation Design and Development (15 CATS)
  • Machine Intelligence and Data Science (15 CATS)
Please refer to the departmental website for more information and module content for this course

Assessment method

Modules are predominantly assessed by way of written Post Module Assignments (PMA), but assessment can also be in other formats. Most modules will also have a degree of In-Module Assessment (IMA), which will vary by module and may take the form of presentations, on-line tests, self-reflection or a range of other methods. For the research component, you will undertake a major project. Project submission is likely to include both a written and a presentation element, accounting for 33% of your overall academic grade.


Entry requirements

Minimum requirements 2:1 undergraduate degree (or equivalent) in a related STEM subject (Computer Science, Engineering, Technology, Maths). English language requirements You can find out more about our English language requirements. This course requires the following: - B and A - IELTS overall score of 6.5, minimum component scores not below 6.0


Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.

Sponsorship information

We offer a variety of postgraduate funding options for study at the University of Warwick, from postgraduate loans, university scholarships, fee awards, to academic department bursaries. It's important that you apply for your postgraduate course first before you apply for a University of Warwick scholarship.

Games Engineering at University of Warwick - UCAS