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Games Engineering at University of Warwick - UCAS

Course summary

The Computer Games industry is one of the most exciting and dynamic growth industries today. Yet recruiting graduates with the specific skills required is one of the industry’s greatest challenges. Games Engineering MSc, taught in the interdisciplinary WMG department, is designed to address these challenges, and train the games engineers and developers of the future. Course overview As a Master’s student of Games Engineering, you will be engaged in one of the most performance-driven elements of computer science and will be well prepared to launch your career as an expert developer in the multi-billion-pound computer games industry. Video game development is a particularly complex software engineering process, requiring expertise in a number of wide-ranging areas including high-performance graphics, programming, data structures, physics, acoustics, Artificial Intelligence (AI), machine learning, networking, modelling and rendering. Throughout the course, you will be trained in the complex game development process, learning the fundamental and theoretical aspects of how to create game engines from the ground up, as well as working with established game engines (i.e. Unreal, Unity) to understand the intricacies of their capabilities and limitations. Fundamental to becoming an expert developer is having deep understanding of algorithmic concepts and high-level programming languages, so, through this degree, you will not only master languages like C++ and python, but will form a conceptual understanding of computing principles with programming as a vehicle to grasp these concepts. Developed in collaboration with Warwick’s Visualisation Research Group, this Master’s degree draws on our particular expertise in Visual Computing and games, with a strong focus on computer graphics, vision, imaging, distributed and parallel systems, Human Computer Interaction, and AI. This close link with research means that the course will cover start-of-the-art game development methods and will help prepare you for future developments in the industry. This information is applicable for 2025 entry. Given the interval between the publication of courses and enrolment, some of the information may change. It is important to check our website before you apply.

Modules

Core Modules As part of the MSc in Games Engineering, all students are required to study the following core modules:

  • Fundamentals of Games Research, Development and Management (30 CATS)
  • Programming and Fundamental Algorithms (15 CATS)
  • Computer Graphics (15 CATS)
  • Advanced Computer Graphics (15 CATS)
  • Games Engineering (15 CATS)
  • Games Engine Design and Development (15 CATS)
Elective modules Alongside your core modules, you will need to select an elective module so that your taught modules equate overall to 120 CATS (or 1200 hours of learning). Your elective module list will be shared at the start of the academic year and will include modules such as:
  • Innovative Simulation Design and Development (15 CATS)
  • Machine Intelligence and Data Science (15 CATS)
Please refer to the departmental website for more information and module content for this course

Assessment method

Your modules will be assessed through a variety of methods including original programming applications, programming projects, game development, reports, and critical reviews. In additional to the main assessment, there may be assessed presentations, online tests, self-reflection, and a range of other assessment methods during each module. Your assessments can be used to develop your professional portfolio. There are no written exams for this course. For the research component, you will undertake a major project. Project submission is likely to include both a written and a presentation element, accounting for 33% of your overall academic grade.


Entry requirements

Minimum requirements 2:1 undergraduate degree (or equivalent) in a related STEM subject (Computer Science, Engineering, Technology, Maths). English language requirements You can find out more about our English language requirements. This course requires the following: - B and A - IELTS overall score of 6.5, minimum component scores not below 6.0


Fees and funding

Tuition fees

No fee information has been provided for this course

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

As well as tuition fees and living expenses, some courses may require you to cover the cost of field trips or costs associated with travel abroad. General costs to be considered: - Core text books - Printer credits - Dissertation binding As well as tuition fees and course costs, students should budget for: - Accommodation - Food - Clothes and leisure - Robe hire for your degree ceremony

Sponsorship information

We offer a variety of postgraduate funding options for study at the University of Warwick, from postgraduate loans, university scholarships, fee awards, to academic department bursaries. It's important that you apply for your postgraduate course first before you apply for a University of Warwick scholarship. Please visit the University's scholarship webpages. WMG Departmental Scholarships: WMG invest more than £1million per year into supporting our talented students and creating a diverse and inspiring learning environment. Our funding opportunities range from the competitive merit-based WMG Excellence Scholarship open to all offer-holders (offering between 10--50% tuition fee discount), through to guaranteed bursaries for specific countries (including UK) and partnership awards with third-party funders. Find out more about the WMG Scholarship opportunities on our webpage: https://warwick.ac.uk/fac/sci/wmg/study/masters-degrees/how-to-apply/scholarships/

Games Engineering at University of Warwick - UCAS