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Course summary

As a Master’s student of Games Engineering, you will be engaged in one of the most performance-driven elements of computer science, and will be well prepared to launch your career as an expert developer in the multi-billion pound computer games industry. Video game development is a particularly complex software engineering processes, requiring expertise in a number of wide ranging areas including high-performance graphics, programming, data structures, physics, acoustics, Artificial Intelligence, machine learning, networking, modelling and rendering. Throughout the course, you will be trained in the complex game development process, learning the fundamental and theoretical aspects of how to create game engines from the ground up, as well as working with established game engines (i.e. Unreal, Unity) to understand the intricacies of their capabilities and limitations. Fundamental to becoming an expert developer is a having deep understanding of algorithmic concepts and high-level programming languages, so through this degree, you will not only master languages like C++ and python, but will form a conceptual understanding of computing principles with programming as a vehicle to grasp these concepts. Visual computing, specifically the domain of computer graphics, is a fundamental discipline for the development and implementation of video games. Not only is it key within games engineering, but is ubiquitous across modern commercial, industrial and education landscapes.

Modules

Please check our WMG, University of Warwick website for the most up to date information about modules for this programme and before you apply. The list below is an indicative list, based on the current academic year, and it should be regarded as an illustrative guide to modules available in future years. Fundamentals of Games Research, Development and Management (30 CATS); Programming and Fundamental Algorithms (15 CATS); Computer Graphics (15 CATS); Advanced Computer Graphics (15 CATS); Games Engineering (15 CATS); Games Engine Design and Development(15 CATS); In addition to your core modules, you will also take one elective module from options provided to you at the start of the academic year.

Assessment method

The course comprises 7 taught modules (worth 66% of your final grade) and a dissertation project (worth 33% of your final grade). Please see our website for further details on learning and assessment.


Entry requirements

In order to meet our academic entry requirement, you should have obtained the minimum of a UK 2:1 undergraduate degree (or equivalent) in a relevant technical subject. Games Engineering is designed for graduates looking to progress into advanced technical positions so a strong STEM background is essential. Advanced programming skills will be an advantage, but candidates with the fundamentals of programming will be trained in C++.


Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Games Engineering at University of Warwick - UCAS